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UX Case Study, Windows Software

CyberstringSL
Bringing the Oilfield into 3D

A well-completion visualization tool built for Halliburton, replacing archaic legacy software with a game-engine-powered 3D experience that made operational and safety decisions easier to communicate.

Halliburton
Role
UX Designer
Platform
Windows Software
Company
Halliburton
Tools
Unity, 3D Studio Max, Illustrator, Fireworks, Photoshop
S Situation

An unexpected industry,
an unexpected team

CyberstringSL running on a tablet at an offshore rig: 3D well visual beside initial-conditions inputs
CyberstringSL today. I recently updated these screens with modern UI elements, further modernizing and improving usability.

I never imagined I'd be working in the energy sector. But once I was on the job at Halliburton, joined by a motley crew of ex-game developers and artists, it became a genuinely interesting one: a mix of science, engineering, and innovative solutions, all in service of one goal, making the software easier to use so that communication and safety improved with it.

To understand the problem, we went where the work happens. We visited oilfield rig sites in East Texas, the Permian Basin, and Louisiana, interviewing oilfield workers about how they used the software of the day: their pain points, their wishes, and the ways software can make a real difference when safety issues need to be communicated visually.

A common refrain: the current software was archaic and hard to use, "like Windows 3.1." Unless you were deeply familiar with both the software and the subject matter, it was hard to understand, and that made communicating safety issues, or even financial choices, more difficult than it needed to be.

"What if we just took these well-logger numbers and plugged them into a game engine like Unity?"

Me, half-joking, to a room full of ex-game developers

As a designer I had no idea what our programming team could actually pull off. But the challenge sent them on a voluntary expedition to find out. A few days later, one of the devs came back to show me a basic well visual, rendering in Unity, built from actual well-logging numbers.

Energy Sector Well Completion Field Research Legacy Modernization Unity 3D Safety Communication
T Task

Modernize a legacy tool
the field actually depends on

The mandate that emerged from our field research, and from our after-hours prototype, was to take the legacy well-completion software oilfield teams relied on and rebuild the experience around clarity. The tool, CyberstringSL, needed to accomplish several things simultaneously.

Visual Communication First

Turn well-logging numbers into a live 3D well visual so that operational choices, safety issues, and financial trade-offs can be seen and shared, not deciphered.

Safer Decisions

Make safety conditions legible to everyone in the room, not just the specialist who has spent years inside the legacy tool.

Explorable Conditions

Let users explore variable conditions, equipment configurations, and costs interactively, instead of reading them off static tables.

Built for the Audience

Support the presenter: an engineer explaining a completion plan to a customer, a crew, or a decision-maker should be able to communicate it clearly the first time.

My Role

As UX Designer I owned the translation layer: devising how legacy software information became usable UI elements sitting on top of a 3D well model I imported into Unity. My toolkit spanned 3D Studio Max for modeling, Adobe Illustrator and Fireworks for UI assets, Photoshop for texture and visual work, and the Unity game engine as the runtime itself.

A Action

The road from legacy
to modern

01

Field Research On-Site

We interviewed oilfield workers at rig sites in East Texas, the Permian Basin, and Louisiana, in the conditions they actually operate in. We documented how they used the existing software, where it fought them, and where a visual answer would have changed a conversation about safety or cost.

02

The After-Hours Prototype

A joke about plugging well-logger numbers into a game engine became a voluntary expedition. Within days we had a basic well visual rendering in Unity from real well-logging data. We built the prototype after hours, just to see if we could.

03

Designing the Translation Layer

I devised how the legacy software's information would become usable UI elements layered over the 3D model: equipment, variable conditions, and costs surfaced as legible, interactive overlays instead of dense numeric tables.

04

Winning Over Leadership

Our department director did not want us to pursue this option: unproven technology, too slow, too expensive, a distraction from legacy upgrades. Then we showed him the working prototype. He quickly shifted his mind.

05

Beta in the Field

We ran a beta with several offshore rigs in the Gulf of Mexico, plus sites in Angola and Tunisia. Feedback was overwhelmingly positive; we made adjustments based on the technical notes that came back, then rolled it out wide.

The Evolution
WELLCAT legacy well-analysis software: dense plots and numeric tables in a Windows-era interface
The legacy era. The class of tooling oilfield teams were working with (WELLCAT shown here; not the exact product, but closely related): dense plots and numeric tables, legible only to those who had spent years inside it.
CyberstringSL circa 2010: 3D well string with stress visualization and simulation input panels
The 2010 modernization. Well-logging data driving a live 3D well in Unity. Stress, temperature, and forces became something you could point at, and the room could follow.
CyberstringSL recent upgrade: clean modern UI with simulation tabs, packer details, and a pressure warning over the 3D well
The recent upgrade. I have since updated the screens to modern UI elements: clearer hierarchy, plain-language warnings, and the same explorable well at the center.
CyberstringSL 2010 offshore results view: pressure-test data panels beside the 3D well string CyberstringSL recent offshore design view: simplified initial-conditions panel beside the 3D well
The offshore upgrade, side by side. 2010 on the left, the recent pass on the right. Some options have been further streamlined by oilfield practices, settings, and standardization.
R Result

From after-hours experiment
to worldwide adoption

After the beta, CyberstringSL was widely adopted by Halliburton contractors from Brunei to Oklahoma. The end result was a much more modern experience, by 2010 standards well ahead of its space, that let oilfield users explore variable conditions, equipment, and costs, and communicate all of it clearly and visually to their audience. Better communicated decisions, made safer.

It was no longer just a tool used out of necessity. People were genuinely excited to use it: functional, and uniquely modern in that space at the time. It helped improve Halliburton's safety record and was instrumental in landing and retaining contracts.

70+
Countries where the tool was used worldwide
~76%
Decline in Halliburton's company-wide recordable incident rate, 2008–2025. CyberstringSL supported the broader goal of safer, more informed well-completion planning
3
Beta Regions: Gulf of Mexico, Angola, Tunisia
Unity 3D Studio Max Data Visualization Field Research Safety UX Enterprise Software
+ Reflection & Learnings

Why I keep telling
this story

I like to highlight this case study because it showcases an innovative solution to a legacy software problem that found real success. Here's what it taught me.

Go where the users are

We went on-site and listened to users in the conditions they operate in. Every design decision that mattered traces back to something we heard standing on a rig site, not something we assumed from a desk in Houston.

A joke can be a roadmap

The Unity idea started as a throwaway line. An unusual team, ex-game developers in the energy sector, meant an unusual solution was actually within reach. Diverse backgrounds aren't a nice-to-have; they're where the leaps come from.

Prototypes beat permission

Leadership said no to the idea, then said yes to the working prototype. A few after-hours evenings of proof did what no pitch deck could have.

Delight is a feature, even in industrial software

The tool stopped being something people had to use and became a spectacle they wanted to show off. That excitement carried real business weight: safer communication, and contracts landed and retained.